Item class can have private attributes like name and quantity, with public methods to get these values.extends keyword to create a subclass.Fruit class can extend an Item class, inheriting its attributes while adding specific attributes like type.toString() method can be overridden in subclasses to provide specific string representations.Item class can define an abstract method displayInfo() that subclasses must implement.0:00 so my only goal with this video is to have you understand object-oriented programming at the end of it that's it it's a lot more simple than how I feel like a lot of people make it sound there's a lot of big words encapsulation abstraction inheritance polymorphism those are the four main principles of object-oriented programming and instead of me sitting here talking about it what I'm going to do is code it and explain how each one of these things are working as we code I think that's the best way to go about it so in order to talk about
0:30 those four principles and we're going to start off with encapsulation we first have to make a class so I'm going to create an inventory system like you would find in a video game and what does that inventory hold items so we're going to create an a Java class and we're going to call it item so you can think of a Java class as a template or a blueprint to create new items and every new item that you make is an object hence the term objectoriented programming It's Not Over compc Li at
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