The speaker invites viewers to share their thoughts and engage in discussions about these topics, highlighting the nuanced nature of game design and player experience.
0:00 What's up, guys? Um, so real quickly before I get into this video, I want to preface this video by uh again reminding people that everything that I'm saying here is my opinion. This is not what I believe should happen to the game. U I don't think D should listen to me and implement all these changes or change the game to my liking. This is just the way that I personally would like to see the game uh and ways that I think I would have more fun in the game if
0:30 certain things were to happen. You are allowed to not like these things. You are allowed to like the game just the way it is. Um I am just speaking as somebody who's played a lot of the game and things that I would like to see changed. With that being said, this video is going to be um talking about power creep. And more specifically, it's going to be talking about power creep and its relation to uh difficulty and balance and uh nerfing um randomness as difficulty CC and uh various things like that.
1:06 So, first things first, um I want to establish this by saying that I do on the surface I like Power Creep. Um I I would say that the main time period that I came back to playing the game was in 2021 for the New War. Um I had taken a break since about 2019. So, when I came back in 2021 for the New War, um, I had a lot of new features to get accustomed to and I had a lot of power creep to experience, quote
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