Gaming

So I Played EVIL Germany in WW2 Roleplay

by TommyKay

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📚 Main topics

  • Germany’s strategy and buildTommyKay and Pixel plan an economy-first Germany focused on high-quality infantry, strong air support, and line anti-tank rather than an early navy. They discuss using 35-width divisions suited to the plains and hills they expect to fight over. 0:00
  • Diplomacy and shifting alliancesGermany negotiates with Poland over the Danzig Corridor, courts the Netherlands and Czechoslovakia, and considers cooperation with Japan and the Baltic states. The plans shift as other countries make their own moves and alliances. 0:30
  • Wars across EuropeA rushed attack on Luxembourg runs into a rules dispute, while Italy’s actions complicate Germany’s plans against France. Germany later joins the war against the Soviet Union, then fights Hungary and Yugoslavia before turning toward Italy. 8:47
  • Conquest and roleplayAs Germany’s forces gain ground, the players discuss demands, puppets, and territorial claims, including Alsace-Lorraine. The roleplay frames Germany as seeking dominance over Europe while its real opponents and alliances keep changing. 14:27

✨ Key takeaways

  • Air power supports the infantry buildThe strategy depends on gaining green air and using close air support alongside high-quality infantry. The players note that the build would struggle more without air superiority. 13:55
  • Early pressure can pay offGermany’s infantry pushes help break opponents before they can establish larger tank forces, and the players find that the unconventional build performs well in these early fights. 14:27
  • Diplomacy and rules affect timingNon-aggression pacts, alliance negotiations, and the server’s war rules repeatedly change which attacks Germany can make and when. 12:23

🧠 Lessons learned

  • Keep the build focusedThe players favor prioritizing the economy and core combat plan over taking a navy focus early, while also remembering practical needs such as trains. 0:00
  • Prepare for the enemy’s defensesLuxembourg’s strong defensive position turns the initial attack into a costly grind, illustrating the risk of rushing fortified tiles without the right support. 9:17
  • Adapt when the situation changesItaly’s entry into the war and the Soviet alliance reshape Germany’s plans, requiring the players to redirect their forces and reconsider their targets. 12:23

🏁 Conclusion / next steps

  • The campaign ends with major victoriesGermany and its allies overrun several opponents, defeat Hungary and Yugoslavia, and make major gains against Italy before the UK’s intervention becomes a concern. 19:08
  • Look for tougher challengesDespite the wins, TommyKay says he wants more demanding games and is interested in playing minor countries more often. 21:12

Transcript excerpt

0:00 ho for Germany C with my boy Discord pixel by the way by the way okay seriously though can we build the Navy I think it's worth it if we're what's going to happen tonight is it's that your creativity will once again come together with my efficiency and I want you to build a Navy yes but taking a Navy Focus over an important Focus hurts me in my soul so we're doing economy first okay also never forget trains so many players don't build one train and then they're like I'm out of trains so Poland wants to meet getting him in

0:30 what's the role play I'm Hitler and you are uh HRI wow or you Eva Braun Eva hello hello yeah hello what's up guys Mr ignazi I feel like we've always been neighbors every time I go anywhere you're next to me we welcome you here today in Germany and you want to talk about the Danzig corridor problem and

1:01 where ear to your suggestions igni I want to end this ongoing crisis as soon as what I think about you all the time C Springer sorry what sorry no other interests around the globe as we are a great nation we we will propose you a deal a very great deal for Germany M we are willing to concede the corridor what does that exactly mean to you the corridor it means uhan G andik okay for no price except an aggression

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