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Building a Tabletop MR Game Fast: The Battlenauts Case Study

by Meta Developers

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📚 Main Topics

  1. Introduction to Battle Naughts

    • Overview of the game and its development.
    • Background of the creators, Martin Ashford and Mark Hogan.
  2. Development Process

    • Transition from a VR prototype to a mixed reality (MR) game.
    • Use of MetaSDKs to expedite development.
  3. Game Mechanics and Features

    • Description of gameplay inspired by the classic Battleship.
    • Implementation of hand tracking and social interactions.
  4. Challenges and Solutions

    • Addressing depth perception issues in MR.
    • Adjustments made to the game board and player interactions.
  5. Art Production and Quality Control

    • Techniques for maintaining visual consistency and quality in assets.
    • Use of tools like Substance Painter and Unity for asset management.
  6. Utilization of Meta SDKs

    • Overview of various SDKs used, including Avatar SDK and Interaction SDK.
    • Benefits of using the Spirit Sling sample project as a reference.
  7. Single Player Mode Development

    • Creation of AI bots with personality for single-player gameplay.
    • Integration of a scoring system and campaign structure.
  8. Testing and Iteration

    • Use of Meta's XR simulator for efficient testing.
    • Strategies for rapid iteration and debugging.

✨ Key Takeaways

  • Mixed Reality PotentialMR can enhance social gaming experiences by allowing players to interact naturally without controllers.
  • Rapid DevelopmentUtilizing existing frameworks and SDKs can significantly speed up the game development process.
  • Player-Centric DesignUnderstanding player interactions and feedback is crucial for refining gameplay mechanics.
  • Art and AnimationConsistent art production and effective use of animation tools are essential for maintaining quality.

🧠 Lessons Learned

  • AdaptabilityGame design must adapt to the limitations of physical spaces and player environments.
  • User ExperiencePrioritizing intuitive interactions can improve accessibility and enjoyment for players.
  • Community FeedbackEngaging with players for feedback can lead to valuable insights and improvements.
  • CollaborationWorking with established frameworks and tools can enhance development efficiency and product quality.

This summary encapsulates the key points discussed in the video, highlighting the development journey of "Battle Naughts" and the insights gained throughout the process.

Keywords: Meta Horizon Quest Popup Asylum MR Mixed Reality Development Tips App Design GDC

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